Post by Z on Mar 30, 2013 8:00:11 GMT -5
[atrb=cellpadding,0,true][atrb=cellspacing,0,true][atrb=border,0,true][atrb=valign, top][atrb=style,background-color:DADADA; border: 2px solid #2E2E2E;][atrb=width,370,true] skills complete listings Overview "Skills" are effectively the traits and specialties of each individual character within "I Am Justice." Their effects have a diverse range from providing value modifiers to the rolls of "Actions," to identifying which characters can feasibly and reasonably hold their own in a hand-to-hand fight. Generally, "skills" are the sole identification of character strengths, weaknesses and genuine parameters; what they can do and can't do realistically in RolePlay. The constantly updating master list is below. ⇐ Deceit System |
[/div]
[/td]
[/tr][/table][/center]
[atrb=border,0,true] DEDUCTIVE MASTERMIND Is able to deduce at the highest level of thinking. A specialty held in high esteem by the majority of law enforcement establishments, those that possess this skill are often the greatest asset in anti-criminal movements; especially when the goal is to thwart a criminal operation before it happens. Criminals possessing this skill are possibly the most dangerous sort; able to masterfully predict the movements of law enforcement and make adjustments accordingly. Those with this skill also reduce potential value modifier effects of all opposing "deceit stratagems" when triggered by 100%, effectively neutralizing them completely. When this effect is activated, one must in the next post write of countermeasures that had been put into place to counteract the triggering of the opponent's planned "deceit stratagem," making up these supposed pre-existing countermeasures on the spot if need be as it is a function of the skill. |
[atrb=border,0,true] ASSASSIN Those that possess this skill are often adept at most weaponry in general, but their value comes from being able to use all means necessary; initial weapon or not to bring an end to a targeted life. The levels of scheming that they utilize in accomplishing the death of their target is unmatched. Those with this skill receive a +10 value modifier to every Survival v Extermination action category roll sum in such rolls that they themselves initiate. |
[atrb=border,0,true] DEADEYE MARKSMAN The accuracy that Deadeye Marksmen display in their gunmanship is frightening to say the very least. Almost anything that they can see; they can shoot with pinpoint accuracy. Those with this skill receive a +10 value modifier to every action category's roll sum if they themselves initiate the roll with a gunshot. |
[atrb=border,0,true] ESCAPIST Escapists have a certain feel for knowing exactly when and how to escape any given situation if at all possible. Slippery characters, catching one is no small feat. Those with this skill receive a -25 value modifier to every Escape v Apprehension action category roll sum in actions that they do not initiate. |
[atrb=border,0,true] LEADER OF "SHADOWS.IN.NOTHINGNESS" Among the world's most notorious; the thieves that follow under Black Shadow's SIN organization willingly adhere to her every command. |
[atrb=border,0,true] STEALTHY The deceptive art of creating the illusion of invisibility. Those with this skill pride themselves in their abilities to make any given inch of any given room a hiding place. The shadows are their friends. Those with this skill receive a -5 roll sum value modifier to every roll that they do not initiate. |
[atrb=border,0,true] EXPERT THIEF Thieving, an extremely valuable commodity. Those who are especially gifted in taking objects without immediately alerting their owners are often sought out by criminal organizations all over the globe. Those with this skill have extremely light and nimble hands; able to pickpocket and subtly take objects typically without people noticing until they actually search for the aforementioned object. |
[atrb=border,0,true] CAPOEIRA MASTER Those who possess this skill are masters at the martial art of Capoeira. Able to dextrously maneuver his body and use his legs weapons in all sorts of positions, the art proves invaluable during close encounters of all sorts, especially when the situation seems bleak. An unexpected kick could extract one from a difficult situation. -5 to all Escape v Apprehension and Execution v Survival roll sums in rolls not triggered by those with this skill. |
[atrb=border,0,true] EXPERT HACKER Those with this skill are typically the living personifications of the adjective 'tech savvy.' Able to break through the most difficult firewalls, steal top secret information from protected servers and pretty much manipulate anything that's run via computer using their laptops pretty much while they sit comfortably out of harm's way at home on their couches, Expert Hackers are truly in their element behind a monitor. The importance of hacking proficiency has never been more of a commodity in today's era of anarchy. Even cyberspace has become a chaotic, restless battleground. |
[atrb=border,0,true] OBSERVANT There have always been benefits in being attentive to everything happening around you. Even masterminds in their supreme foresight have a tendency to miss out on the little details. But those with this skill have an edge in that they often pick up on things that others don't. The subtle noticing of a small wiretap could be the difference between a stratagem's failure and success, while the pointing out of a fatal basic flaw in an opposing master plan could turn the tides of an apprehension. Those with this skill reduce potential value modifier effects of all cumulative opposing "deceit stratagems" when triggered by 20%. Those with this skill also increase the potential value modifier effects of all cumulative allied "deceit stratagems" when triggered by 20%. |
[atrb=border,0,true] HEALER Under appreciated in this time of constant struggle and adversity, those with kind hearts that seek to heal as opposed to hurt are continually becoming rarer and rarer as anarchy seeps deeper into the heart of humanity; beginning to revert people back to their primal ways. Nevertheless, they still do exist through the hard times; and continue to tend to wounds, stop the blood loss and apply first aid to those in need. |
[atrb=border,0,true] STRATEGIC MASTERMIND Excellent at developing offensive strategies and planning ahead of time, those with this skill are often capable of being at the forefront of high profile criminal activities. +15 to all Escape v Apprehension rolls that the bearer of this skill initiates. |
[atrb=border,0,true] PSYCHOPATHIC MASTERMIND Often times, witnesses to the planning phases of a bearer of this skill will dismiss these plans as mad, fantastical, and generally unrealistic, but a few moves later when the plan materialises; one sees that such strategies were not rants, but rather an unconventional abstract stroke of genius. +10 to the sum of all Deceit System rolls initiated by those with this skill. |
[atrb=border,0,true] UNPREDICTABLE Because of their nature as unpredictable, the actions of those with this skill more often than not differ from their last. But recognition of that aspect could be seen as a pattern in itself, and again, more often than not, those with this skill would take their actions accordingly against the supposed convention of patterns. Even the sharpest of masterminds are often baffled by the unpredictability of those with this skill. |
[atrb=border,0,true] BRILLIANT PIANIST Those with this skill play the piano with the grace of the heavens at their fingertips. Whether for a soothing effect or to fill in the ambiance of a setting, brilliant pianists bring a much needed feel of serenity to this strife-filled world. |
[atrb=border,0,true] PERSEVERING Those with this skill are often strong in the mind and soul. Extremely resistant to psychological games, capable of withstanding extreme pain and able to retain their spirits even in the face of great adversity, one would definitely want to have someone like this on their side in the face of seemingly insurmountable odds. |